Whitelisted FiveM Roleplay

Welcome to Wild Haven.

A serious UK roleplay city built for grounded characters, active emergency services, civilian life, business stories, and memorable scenes that feel earned.

Whitelisted RP Application Based
Realistic City Serious Stories
LEO / EMS / Fire Active Departments

About the city

Built for players who want RP to matter.

Wild Haven is being built for players who want their choices to mean something. A quiet civilian shift, a traffic stop, a house fire, a robbery, or a hospital handover should all feel like part of the same living city.

You can join as police, EMS, fire, a business owner, a civilian, or a criminal, but the goal is the same: create scenes people remember for the roleplay, not just for who won.

Why join Wild Haven?

A city built for players who want more than chaos.

Serious RP standards

Scenes should feel earned.

Wild Haven is for players who enjoy build-up, consequences, and characters that have something to lose. A robbery, traffic stop, rescue, business deal, or argument should leave room for everyone involved to roleplay properly.

Realistic driving

Cars are part of the RP.

Pursuits and everyday driving are expected to look believable. Crashes matter, shortcuts need to make sense, and vehicles should stay on terrain they are actually built for.

Custom map

The city has places to be.

MRPD, hospitals, fire spaces, businesses, clubs, leisure spots, and Wild Haven landmarks give players proper locations for work, patrols, meetings, events, and quieter civilian scenes.

Active departments

Emergency services have purpose.

Police, EMS, and Fire are there for more than turning up with lights on. They create investigations, treatment, rescues, road closures, training, command decisions, and public service scenes.

Businesses

Civilians can build a life.

Restaurants, shops, trucking, services, social venues, and ownership systems give civilian characters reasons to meet people, make money, hire staff, run events, and become known.

Balanced crime

Crime creates story, not just scoreboards.

Criminal paths exist, but they work best when there is risk, planning, fear, and fallout. Robberies, gangs, boosting, laundering, prison, evidence, and police response are there to create stories that continue after the scene ends.

City resources

A city built with places to work, patrol, relax, and cause trouble.

A lived-in map

From MRPD to the pier, Wild Haven has a city worth exploring.

The resource library includes MRPD, hospitals, fire spaces, impounds, garages, stores, restaurants, clubs, gang locations, casino systems, leisure venues, custom map patches, and Wild Haven landmarks. Every department, business, crew, and civilian story has somewhere believable to happen.

Emergency services

Police, ambulance, fire, dispatch, evidence, MDT, jail, and radio systems support proper scenes.

Wasabi police and ambulance resources, dispatch tools, radio and voice systems, evidence, jail, MRPD, Pillbox and fire resources are all aimed at structured emergency roleplay rather than simple lights-and-sirens chaos.

Work and economy

Players can build regular lives through jobs, restaurants, shops, trucking, and businesses.

Food venues, business scripts, trucking, shops, pawn systems, management tools, city hall, recycling and business vehicle packs give players reasons to be in the city before crime ever starts.

Vehicles and pursuits

Custom civilian, gang, EMS, police, business and dealership vehicles create variety on the roads.

Vehicle packs, engine sounds, vehicle keys, seatbelts, street racing, lap racing, boosting, carwash, impound and garage support all feed into ownership, pursuits, car culture, and realistic road roleplay.

Crime and consequences

Crime has tools behind it, but the rules keep the focus on story, risk, and investigation.

House robbery, ATM robbery, hacking, laundering, selling, weed, scrapyard, prison, gang locations and boosting resources create opportunities for criminals, while dispatch, evidence, MDT, jail and police systems keep consequences close behind.

Social spaces

Not every night needs to be a shootout; the city has places to meet, unwind, and be seen.

Casino systems, Bahama, pier and theme park areas, bowling, arcade, restaurants, cafes, clubs and custom leisure interiors give civilians, businesses and staff events plenty of room for lower-pressure roleplay.

Departments

Choose the badge, the uniform, or the life behind the radio.

01

Law Enforcement

Patrol, traffic, investigations, tactical response, and command-led training.

02

EMS

First response, hospital work, scene care, and medical character development.

03

Fire Department

Fire response, rescue scenes, traffic safety, incident support, and public service roleplay.

04

Civilian

Businesses, public services, families, rivals, and everyday lives worth remembering.

Character starter guide

Build a character people can believe in.

You do not need to arrive as a millionaire, gang leader, war hero, or master criminal. The best characters usually start smaller: a person with a reason to be in the city, a few habits, a few problems, and space to change.

Before you apply

Start with a person, not a win condition.

Staff do not need a novel. They need to see that your character can fit into the city, react realistically, and create RP for people around them.

01

Backstory

Where are they from, why did they come here, and what part of their past still follows them around?

02

Goals

What do they want first: steady work, a fresh start, a home, a name for themselves, or a way out of debt?

03

Work

How would they earn honest money before anything dramatic happens, and what job would actually suit them?

04

Flaws

Give them something that causes trouble: pride, fear, temper, loyalty, ambition, bad judgement, or trusting the wrong person.

05

Contacts

Think about who they would naturally meet: colleagues, neighbours, officers, medics, business owners, rivals, or old friends.

06

Limits

What lines would they avoid crossing, what consequences would scare them, and how do they handle losing?

Rules & standards

Read the rulebook before you clock in.

Character Selection & Conduct

  1. Only use approved freemode characters unless you have purchased and cleared a custom ped.
  2. Use realistic first and last names. Do not use celebrities, political figures, terrorists, criminals, or joke names.
  3. No discrimination, harassment, hate speech, bullying, or targeted abuse.
  4. Keep character issues in character. Do not bring real-life disputes into the city or take RP conflict out of game.
  5. Community leaders, business owners, emergency services, and organisation leaders are held to a higher RP standard.

Core Roleplay Standards

  1. No RDM or RVDM. Violence needs quality roleplay and a valid reason.
  2. No baiting police, gangs, or other players into chases, firefights, or hostile scenes.
  3. No powergaming, fail RP, unrealistic injuries, rule-lawyering in character, or forcing win-only outcomes.
  4. Remain in character unless a uniformed admin authorises out-of-character discussion.
  5. Value your life when outnumbered, injured, threatened, or clearly at a disadvantage.
  6. Combat logging is not allowed. Stay until the scene has ended, unless you must relog due to an error.

Communication & OOC

  1. A reasonable microphone is required. Mute character RP must be cleared with owners first.
  2. Players must be able to communicate in English when interacting outside their group.
  3. No voice ID. Do not identify players by recognising their real voice, and do not use voice changers unless staff have approved it for a specific character.
  4. OOC chat is for help only. Do not use it to broadcast in-city information or extend arguments.
  5. If your phone, radio, or communications are taken in RP, do not use external methods to communicate.
  6. Do not spam OOC, /me, or Birdy. Use /me only when it adds something that cannot be clearly spoken or shown.

Metagaming & Character Separation

  1. Do not use out-of-character information from streams, Discord, forums, messages, or other sources in RP.
  2. Do not identify players only by session ID. Emergency service ranks and collar numbers are allowed where visible in RP.
  3. External communications cannot be used while in city to coordinate active scenes.
  4. Keep separate characters fully separate. One character cannot pass knowledge, assets, vehicles, or raid information to another.
  5. No transferring money or items between your own characters or through friends, especially before perma-death.

Driving & Vehicle Standards

  1. Driving must be realistic. Crashes, flips, heavy impacts, and vehicle damage must be roleplayed.
  2. No stunt jumps, ramping, unrealistic shortcuts, or launching vehicles from hills, bridges, roofs, cliffs, or structures.
  3. Do not off-road in vehicles that are not fitted with off-road tyres or built for off-road use.
  4. Sports cars, supercars, saloons, vans, emergency vehicles, and normal road vehicles must stay on suitable roads unless there is a realistic reason and terrain.
  5. Off-road getaway vehicles cannot go off-road for at least 10 minutes from the start of a chase, giving PD time to deploy a suitable unit.
  6. Vehicle swaps during a chase are limited to 5. If your vehicle is badly damaged or immobilised, you may decamp on foot but cannot take another vehicle.
  7. Clothing or personal vehicle changes must wait until at least 10 minutes after chase initiation.

New Life, Injuries & Death

  1. When you respawn, you forget the situation that caused you to end up in hospital.
  2. Any feud with the people who caused your respawn is settled when NLR applies.
  3. Do not return to the death/bleed-out location for at least 15 minutes or re-enter the same situation.
  4. When downed, roleplay your injuries and do not refer directly to respawn timers.
  5. After revival, continue to roleplay treatment and avoid combat for at least 10 minutes unless forced into it.
  6. Suicide RP is not allowed. Permanent character death must be ticketed and approved by staff.

Crime, Hostages & Robberies

  1. Criminal actions need RP build-up, believable motive, and meaningful risk for all sides.
  2. Hostage taking must be high quality RP. Fake hostages, willing friends, gang members, or affiliates cannot be used.
  3. One hostage equals one demand. Standard demands include free passage, no spikes, no NPAS, or no tactics.
  4. Most robberies and heists require at least one hostage to make demands. Shop robberies may be smash-and-grab without demands.
  5. Do not use phones to threaten police with broad demands such as shooting any officers in an area.
  6. Do not start criminal activities within 30 minutes before or after storm/restart.

Emergency Services & Taser Rules

  1. Police, WHHS, and WHFD equipment must not be sold or willingly given away without strong RP cause.
  2. Police corruption is not permitted unless explicitly handled case-by-case by leadership/staff.
  3. Police, ambulance, WHHS, and fire vehicles cannot be taken without consent and a fully roleplayed scenario. EMS vehicle theft is prohibited.
  4. You cannot rob WHHS or WHFD staff, take them hostage, or target them without strong RP justification.
  5. If combat is active, medics/firefighters cannot revive until the area is safe.
  6. If you are tazed twice in the same incident, you are unable to move and must stop running until officers or EMS roleplay with you.

Gangs & Group Conflict

  1. A player may only have one character in a whitelisted gang/group at a time.
  2. Initial street gangs are limited to 8 members; whitelisted gangs are limited to 12 members.
  3. Gang colours must be worn at all times.
  4. No alliances or coordinated support between groups during attacks, wars, police conflict, or faction fights.
  5. War recruitment is not allowed, and players leaving a gang/group have a 2-week cooldown before joining another.
  6. Gang robberies, civilian robberies, beef, killings, and hostage use must have reasonable RP backing and consequences.

Locations, Assets & Fair Play

  1. Do not loiter around police stations, fire stations, hospitals, or emergency buildings without valid RP.
  2. Business, gang, and group names must be realistic and not use protected or legally-problematic names.
  3. Characters should grow over time. Do not start as an instant millionaire crime lord with full city knowledge.
  4. Inactive building ownership may be removed after more than two months without notice.
  5. Helicopters and planes cannot be used to commit crime, escape crime, or transport to and from crime scenes.
  6. Exploits, cheating, duplication, bug abuse, and unfair economy transfers are not allowed.

Whitelist application

Ready to make Wild Haven your city?

Applications are handled through AppSystems. Join Discord first if you need help, want to read the full rules, or plan to apply for a department.